Primal Ordnance

Primal Ordnance is a game where you will battle your opponents using customizable, weaponized dinosaurs.

Primal Ordnance page

From our blog

Follow along with us as we create our first game “Primal Ordnance”.

Breakout Con

on June 29, 2018

It was definitely a bit of a frenzy to make last minute changes to the game before Breakout Con. Luckily I wasn’t too busy at work and had the time to put the stickers I printed onto the dice I had bought. The con began during the day so needless to say I was really antsy to get out of work and start enjoying the con. Seeing as work wasn’t busy I ended up slipping out early and headed over to the hotel it was being held at.

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Iterating the Game

on June 18, 2018

It’s been a few months since my last blog post but that doesn’t mean I haven’t been busy iterating the game. Initially I made most of the changes I outlined in my last post. I recreated the entire board about 20% smaller which took quite a while. But it helped since now the board more easily fits on tables, especially the ones at Snakes & Lattes which are fairly narrow. I completely revamped the end game.

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Changes Are Afoot

on January 26, 2018

Playtesting continues and it’s already proving fruitful. After only 7 tests, some with my family, and some with folks at Snakes & Lattes, I’ve gathered enough perspective and feedback to make some fairly major changes to the game. Here’s a list of the changes I’m currently mulling over and the reasons why. Overall the game is still way too slow. For the last week’s designer night I successfully fixed the turns taking too long by having players take only a few actions per turn until each player passes (like Terraforming Mars) but each round still took close to 30 minutes.

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on January 8, 2018

Since finishing the prototype, playtesting has commenced. I began by playing with my wife and son several times. I should note that this is definitely not the type of game they are used to playing, but they both learned the game fairly quickly and we were able to play 2 -3 rounds each test. While nothing game breaking occurred (which is great) it was quickly apparent that each turn and round was taking way too long since those 2-3 rounds took a little over an hour.

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