Playtesting continues and it’s already proving fruitful. After only 7 tests, some with my family, and some with folks at Snakes & Lattes, I’ve gathered enough perspective and feedback to make some fairly major changes to the game. Here’s a list of the changes I’m currently mulling over and the reasons why. Overall the game is still way too slow. For the last week’s designer night I successfully fixed the turns taking too long by having players take only a few actions per turn until each player passes (like Terraforming Mars) but each round still took close to 30 minutes.